…format hasn’t been “solved” yet, so there is more room to experiment with new designs. As much as everyone is talking about Oathbreaker right now, it takes time for a…
…with command zone tax, we can utilize this as a massive game ending push of mana into comet storm, into our dragon’s firebreathing, or into Mogg Infestation. This is certainly…
…community is most concerned about this card. Because of this, we play tested this card extensively in both of our groups. In play testing, this card was not nearly as…
…specifically the mechanic of Companion. Wizards realized the implications of this mechanic in formats outside of their control and gave the Commander rules committee advance notice. We however, did not…
…term, though, so don’t feel bad. Each of the artifacts in my fifty-eight is a hard worker. The premise is quite simple. Saheeli creates a servo every time you cast…
…cards caused an equal amount of debate amongst the Oathbreaker Rules Committee as it did for the Commander Rules Committee. At the end of that debate, this is where we…
…cast powerful spells more than once. Offense is how we win the game. This is usually done through direct damage but could be achieved through other methods, such as mill….
…would use this slot to include yet another cost reducing effect. Little choices remain, but Cloud Key [] is still available. I had completely forgotten that this card existed and…
…armor? Yes please! Utopia Sprawl []: Fixing and ramp for 1 green mana. This is literally the best turn 1 play we can have. Mystic Remora []: This will either…
…like with Planeswalkers and Signature spells starting off in the command zone? How fast is it? What is it like to play a game? My name is Shaun, I have…