…artifacts for free, then you would go with the Directive. If you really just need a handful of key artifacts, then you may prefer Whir. Of course, you can always…
…power down the signature spell to help you fly under the radar and escape getting killed off quickly by your opponents working together to get you out of the way….
…Storm Conduit kills your opponents out of nowhere. You’re probably asking, how can you make this storm of Izzet Ingenuity happen? The best shell for this combo is one that…
…you combo off. Of course, those can certainly attack when needed. Here’s where our second win condition comes into play. Coat of Arms is pretty self explanatory. The dozens of…
…to the birth of a new Magic format. So let’s start with you. Who are you? What makes you you. Jason: So, first thing, it’s Weirdcards (one word), because Oddegg…
…do so, you need three things: What doesn’t kill you makes you kill yourself. A zero cmc mana rock in order to cast your Oathbreaker on turn two. There are…
…The creatures your opponent’s still control that are alive because you only killed their walkers, creatures that can still kill your walker or kill you with your pitiful 20 life….
…your deck. This means you will have to make some difficult cuts. Having 34 non-lands means you really have to focus on what you want your deck to do. You…
…your own sneak attack as you unload your hand of walkers and end it with a Sarkhan the Masterless [] for a massive swing out (as long as you have…
…can only play your Signature Spell when your Oathbreaker is on the field, and each of the Triumphs rewards you for having their namesake planeswalker on the field, you’ll always…
