…After a month or so, we had the structure of the format done and introduced it to the rest of the Weirdcards team. They helped us extensively playtest the format….
…thus: Weirdcards are the PEOPLE that do the “care and feeding” of MagiKids. Weirdcards is an inward-facing social club that volunteers their time in supporting the educational mission of MagiKids…
…artifacts for free, then you would go with the Directive. If you really just need a handful of key artifacts, then you may prefer Whir. Of course, you can always…
…The creatures your opponent’s still control that are alive because you only killed their walkers, creatures that can still kill your walker or kill you with your pitiful 20 life….
…them attacking the turn they are created, and you most likely won’t get another turn if you get a battlefield full of servos. Attacking with 40 1/1s isn’t the way…
…Storm Conduit kills your opponents out of nowhere. You’re probably asking, how can you make this storm of Izzet Ingenuity happen? The best shell for this combo is one that…
…the list: Final Thoughts I want to note that I purposely left out some of the finer points of the deck, like the mini-proliferate theme, and the lack of creatures,…
…how you want to choose cards. Chandra’s -2 ability does not directly cast the spell. Rather, it gives you the ability to cast the spell from the graveyard. Some may…
…2017, most of us were in the midst of playing a mix of modern, legacy, and commander. Since the inception of the format, two of us have had children and…
…planeswalkers. Planeswalkers can give you incremental value while threatening the other players at the table. These particular walkers also synergize well the rest of the deck. Chandra, Acolyte of Flame…
