…2016, the Magic community watched as the Gatewatch formed and began fighting “evil” beings across the Multiverse. By the end of 2016, I had a constant thought: “What will be…
…that’s the way it happened. But, I suspect the reason it’s never happened on the MagiKids scale before is because it’s incredibly expensive, time consuming, and complicated. BUT, there’s a…
…the presence of spell in the command zone and the speed of the format. In Commander, games often last long enough for the Sol Ring advantage to be overcome. We…
…as popular, therefore there are less singles from the set floating out in the world. Which means a Mythic from a core set is going to be harder to get…
…of the Veil [] and the like. I think about the decklist below as the “current iteration,” because I’m sure that improvements can be made. Maybe after more reps, we…
…haste! They must attack themselves with Avatar (because of Evil Presents []), and they must attack with their other creatures (so they can’t block). This means they’ll take 16 from…
…out from being able to cast any further spells and ideally allow us to slowly kill them. The best way for us to kill them slowly is with an alternate…
…puts their Oathbreaker and Signature Spell from their deck face up into the command zone. Then each player shuffles the remaining 58 cards of their deck so that the cards…
The deck presented here is the first one I concocted after discovering Oathbreaker. It was not my first idea, but it was the one that sounded the most fun to…
…card includes the casting cost of both sides of the card. The “command zone tax” is calculated based on the number of times the card has been cast. It doesn’t…