…Growth Deck Construction The major pillars of a good deck: ramp, card draw, disruption, recursion, and offense. Ramp is when you have access to more mana than you would normally…
…that we deem fine to exist, but not on turn one. We have taken a fairly strict stance when it comes to fast mana, and this decision falls in line…
…scope of silver borders and unsets, and onto what cards we feel may be problem children. As such, we’d like to be open and communicative with what cards we’re currently…
…with multiple opponents. In Oathbreaker, when you can guarantee that you can cast it on time each game, games can become repetitive very quickly. See The Truth [] This is…
…[]. An iconic combo-in-a-can Sorcery from several formats, Scapeshift [] lets us do all sorts of fun things. It can find Dark Depths [] and Thespians Stage [] to create…
…a soft reset, Worldfire can (and likely will) completely stall out a game until the first person draws lands and a threat providing little counterplay and interaction post-reset. We’ve tested…
…of Frost [] We have no intention of modifying any of our rules based on the new cards. Since Rowan, Scholar of Sparks [] is a planeswalker on its front…
…now. That’s ok, don’t feel guilty. Survive The Early Turns The format is fast. At least, its faster than Commander. The reason for this is because the rules incentivize strategies…
You can read the first Article from the Oathbreaker Rules Committee here: The Art of Banning. Oathbreaker was founded as a fun and fast casual multiplayer format. As with any…
…this rules update is specific to Commander, and does not affect Oathbreaker. Oathbreaker will continue to require a Planeswalker in the command zone, with an appropriate Signature Spell within the…