You can read the first Article from the Oathbreaker Rules Committee here: The Art of Banning. Oathbreaker was founded as a fun and fast casual multiplayer format. As with any…
…with multiple opponents. In Oathbreaker, when you can guarantee that you can cast it on time each game, games can become repetitive very quickly. See The Truth [] This is…
…Growth Deck Construction The major pillars of a good deck: ramp, card draw, disruption, recursion, and offense. Ramp is when you have access to more mana than you would normally…
…It was fun to put together. Let me know if you build it and what improvements you’d make on it. Have fun, Play on, and Be kind to one another….
…scope of silver borders and unsets, and onto what cards we feel may be problem children. As such, we’d like to be open and communicative with what cards we’re currently…
…What’s even better is that they play well together! You can take any one of these and have fun with your playgroup, or you can build all 5 and take…
November 6th — Jeweled Lotus [] is banned Unlike the Commander Rules Committee which announced that they were aware that this card was going to be printed, we found out…
…a soft reset, Worldfire can (and likely will) completely stall out a game until the first person draws lands and a threat providing little counterplay and interaction post-reset. We’ve tested…
…now. That’s ok, don’t feel guilty. Survive The Early Turns The format is fast. At least, its faster than Commander. The reason for this is because the rules incentivize strategies…
…[]. An iconic combo-in-a-can Sorcery from several formats, Scapeshift [] lets us do all sorts of fun things. It can find Dark Depths [] and Thespians Stage [] to create…