…of the problem, it grinds the game to a halt. Opponents to the Narset deck are stuck topdecking until they can get to an answer, hoping their hand doesn’t get…
…you can only cast your Signature Spell if your Oathbreaker is out on the battlefield and it must return to the command zone upon resolving. Your deck is made up…
…strategy don’t make the budget cut. If you already have these cards in your collection, or want to upgrade the deck a bit further, consider these cards: Ashnods Altar []…
…can see from the rules text, it’s a difficult card to break. When Phage the Untouchable enters the battlefield, if you didn’t cast it from your hand, you lose the…
…I make these suggestions, the most important thing is for you to buy the cards you want, build the decks you want, and most importantly have fun. Leave a comment…
…denying your opponents the access to their resources and dealing damage to them in the process. It is the essence of what black wants to do. It hurts your enemies…
…[]. Once you’ve cast all the artifact spells that you can, drawn all the cards you want and floated a large surplus of mana, cast your Signature Spell, Hurkyl’s Recall…
…do so, you need three things: What doesn’t kill you makes you kill yourself. A zero cmc mana rock in order to cast your Oathbreaker on turn two. There are…
…of your deck each turn. The ability to get multiple landfall triggers a turn enables you to gain more advantage from the landfall mechanic. The Fetchlands: Any of the fetchlands…
…puts their Oathbreaker and Signature Spell from their deck face up into the command zone. Then each player shuffles the remaining 58 cards of their deck so that the cards…