…of the Multiverse to something more akin to a legendary creature. In game, they often were flash-in-the-pan cards. They resolved and were almost always dealt with by the opponent(s) in…
…thus: Weirdcards are the PEOPLE that do the “care and feeding” of MagiKids. Weirdcards is an inward-facing social club that volunteers their time in supporting the educational mission of MagiKids…
…the presence of spell in the command zone and the speed of the format. In Commander, games often last long enough for the Sol Ring advantage to be overcome. We…
…in limited, you know they’re powerful and can get out of hand really fast. The buy in for these are low and they see a lot of normal Commander play…
…none are expected to warp the format from within the deck. The takeaway: Companion will not function in Oathbreaker. The rules do not allow it, the companions being released would…
…of the Veil [] and the like. I think about the decklist below as the “current iteration,” because I’m sure that improvements can be made. Maybe after more reps, we…
…haste! They must attack themselves with Avatar (because of Evil Presents []), and they must attack with their other creatures (so they can’t block). This means they’ll take 16 from…
…color of a card is based on the color in the mana cost of the spell or any other color indicators on the card. For example Bearer of Silence []…
…each color of mana it could produce is included in the color identity of the deck’s Oathbreaker. 906.6e The deck must contain an Oathbreaker and a Signature Spell. 906.6f The…
…the Dreadhorde [] Unlike other pairings, this combination doesn’t outright win the game. Rather, Sorin, Vengeful Bloodlord []’s static abiltity mitigates the drawback for arguably one of the most powerful…