…of the Multiverse to something more akin to a legendary creature. In game, they often were flash-in-the-pan cards. They resolved and were almost always dealt with by the opponent(s) in…
…thus: Weirdcards are the PEOPLE that do the “care and feeding” of MagiKids. Weirdcards is an inward-facing social club that volunteers their time in supporting the educational mission of MagiKids…
…2017, most of us were in the midst of playing a mix of modern, legacy, and commander. Since the inception of the format, two of us have had children and…
…in limited, you know they’re powerful and can get out of hand really fast. The buy in for these are low and they see a lot of normal Commander play…
…specifically the mechanic of Companion. Wizards realized the implications of this mechanic in formats outside of their control and gave the Commander rules committee advance notice. We however, did not…
…the list: Final Thoughts I want to note that I purposely left out some of the finer points of the deck, like the mini-proliferate theme, and the lack of creatures,…
…planeswalkers. Planeswalkers can give you incremental value while threatening the other players at the table. These particular walkers also synergize well the rest of the deck. Chandra, Acolyte of Flame…
…color of a card is based on the color in the mana cost of the spell or any other color indicators on the card. For example Bearer of Silence []…
…each color of mana it could produce is included in the color identity of the deck’s Oathbreaker. 906.6e The deck must contain an Oathbreaker and a Signature Spell. 906.6f The…
…the Dreadhorde [] Unlike other pairings, this combination doesn’t outright win the game. Rather, Sorin, Vengeful Bloodlord []’s static abiltity mitigates the drawback for arguably one of the most powerful…