…of the Multiverse to something more akin to a legendary creature. In game, they often were flash-in-the-pan cards. They resolved and were almost always dealt with by the opponent(s) in…
…our charitable mission of teaching EVERYONE Magic; most notably kids. SO, back to the attorney to spin off an independent 501(c)(3): MagiKids. We are the ONLY known officially registered charity…
…2017, most of us were in the midst of playing a mix of modern, legacy, and commander. Since the inception of the format, two of us have had children and…
…in limited, you know they’re powerful and can get out of hand really fast. The buy in for these are low and they see a lot of normal Commander play…
…specifically the mechanic of Companion. Wizards realized the implications of this mechanic in formats outside of their control and gave the Commander rules committee advance notice. We however, did not…
…the list: Final Thoughts I want to note that I purposely left out some of the finer points of the deck, like the mini-proliferate theme, and the lack of creatures,…
…I didn’t want to strictly rely on the Evil Presents [] combo win the game, so I’ve packed the deck with other win-conditions that you can weave into your game…
…color of a card is based on the color in the mana cost of the spell or any other color indicators on the card. For example Bearer of Silence []…
…each color of mana it could produce is included in the color identity of the deck’s Oathbreaker. 906.6e The deck must contain an Oathbreaker and a Signature Spell. 906.6f The…
…a real. In multiplayer formats, like Oathbreaker the versatility and inherent politics of the format make the downside of the card almost non-existent. The equity of being able to answer…