…of the Multiverse to something more akin to a legendary creature. In game, they often were flash-in-the-pan cards. They resolved and were almost always dealt with by the opponent(s) in…
…Magic together. So Weirdcards has always been a think-tank of think-tankers that wanted to maintain the beauty and complexity of Magic as almost a love language, both to the game…
…in on and they all seem very obvious choices, yet somehow manage to not take certain aspects of the format into account. It’s as if they haven’t really played it…
…time to draw into an answer. The deck can sometimes get through all this interaction and cause a near standstill. We also have concerns about the implications of this type…
…are these other abilities? The above mentioned companion creatures are the only ones currently available to us, and while they all have cool and exciting abilities beyond their namesake mechanic,…
…a real. In multiplayer formats, like Oathbreaker the versatility and inherent politics of the format make the downside of the card almost non-existent. The equity of being able to answer…
…the mana-threshold down to three mana and forces action into the early turns. Your opponents should be playing one and two-mana creatures to keep those early Planeswalkers in check. We…
…allows for games to be about 30-60 minutes. The life total accounts for the fact that your Oathbreaker will likely absorb quite a bit of damage over the course of…
…breakdown how the cards in the deck slide into the pillars explained above. Ramp: This deck uses a lot of aura based ramp to allow lands to tap for more…
…an unsuspecting opponent an instant loss. What a great gift! Think of all the things your opponent can do since they’re not forced to sit at the table casting spells…