…of the Multiverse to something more akin to a legendary creature. In game, they often were flash-in-the-pan cards. They resolved and were almost always dealt with by the opponent(s) in…
…for taking the time to meet with me. With the recent internet explosion of Oathbreaker, Weirdcards is getting even more attention than before. I’d like to hit the pause button…
…in on and they all seem very obvious choices, yet somehow manage to not take certain aspects of the format into account. It’s as if they haven’t really played it…
…the presence of spell in the command zone and the speed of the format. In Commander, games often last long enough for the Sol Ring advantage to be overcome. We…
…to pay the commander tax, due to the way the cards were designed. To understand this better, check out the faq. Affinity Affinity for artifacts is considered one of the…
…can figure out how to optimize the card choices to better suit the energy of the deck. Let’s iterate together on the deck in the comments. Without further ado, here’s…
…like the infamous Narset, Parter of Veils. There are two more topics I want to address. Next, let’s talk about some weird inclusions in the deck and why. Then, I’ll…
…the manabase, it’s the part of the deck I’d like more time to fiddle with. For example, I love adding the Dark Depths [] / Thespian’s Stage [] combo into…
…breakdown how the cards in the deck slide into the pillars explained above. Ramp: This deck uses a lot of aura based ramp to allow lands to tap for more…
…(the best colors for Wheel of Fortune [] effects). How are we possibly going to make a deck that forces everyone to cycle through their hands if all the Wheel…