…of the Multiverse to something more akin to a legendary creature. In game, they often were flash-in-the-pan cards. They resolved and were almost always dealt with by the opponent(s) in…
…our charitable mission of teaching EVERYONE Magic; most notably kids. SO, back to the attorney to spin off an independent 501(c)(3): MagiKids. We are the ONLY known officially registered charity…
…the presence of spell in the command zone and the speed of the format. In Commander, games often last long enough for the Sol Ring advantage to be overcome. We…
…in on and they all seem very obvious choices, yet somehow manage to not take certain aspects of the format into account. It’s as if they haven’t really played it…
…can figure out how to optimize the card choices to better suit the energy of the deck. Let’s iterate together on the deck in the comments. Without further ado, here’s…
…the manabase, it’s the part of the deck I’d like more time to fiddle with. For example, I love adding the Dark Depths [] / Thespian’s Stage [] combo into…
…your opponents? Well, MOVE OVER ELDERSPELL, BACK UP WINDFALL. There’s some new jerks in town! These are Devastating Duos. Each of these Planeswalker and Signature Spell pairs are guaranteed to…
…breakdown how the cards in the deck slide into the pillars explained above. Ramp: This deck uses a lot of aura based ramp to allow lands to tap for more…
…to pay the commander tax, due to the way the cards were designed. To understand this better, check out the faq. Affinity Affinity for artifacts is considered one of the…
…a real. In multiplayer formats, like Oathbreaker the versatility and inherent politics of the format make the downside of the card almost non-existent. The equity of being able to answer…