…Oathbreaker to feel like a bridge between the competitive formats of Magic and the social Commander side. Some of the original ideas were nods to competitive formats, like the 60…
…thus: Weirdcards are the PEOPLE that do the “care and feeding” of MagiKids. Weirdcards is an inward-facing social club that volunteers their time in supporting the educational mission of MagiKids…
…in limited, you know they’re powerful and can get out of hand really fast. The buy in for these are low and they see a lot of normal Commander play…
…artifacts for free, then you would go with the Directive. If you really just need a handful of key artifacts, then you may prefer Whir. Of course, you can always…
…them attacking the turn they are created, and you most likely won’t get another turn if you get a battlefield full of servos. Attacking with 40 1/1s isn’t the way…
…Why? Are you going to sleeve up one of these Deadly Duos? Share your decklist with me in the comments. Roll safe. And remember, break oaths and not your bank!…
…pay 1UU and the command tax or you will exile a blue card from your hand and pay the command tax. The second time you cast the spell, it will…
…the list: Final Thoughts I want to note that I purposely left out some of the finer points of the deck, like the mini-proliferate theme, and the lack of creatures,…
…disliking. You usually can’t play more of the mana intensive cards that commander uses. The best fast mana rocks are banned, so you typically need to rely on your 1-3…
…the presence of spell in the command zone and the speed of the format. In Commander, games often last long enough for the Sol Ring advantage to be overcome. We…