…of the Multiverse to something more akin to a legendary creature. In game, they often were flash-in-the-pan cards. They resolved and were almost always dealt with by the opponent(s) in…
…thus: Weirdcards are the PEOPLE that do the “care and feeding” of MagiKids. Weirdcards is an inward-facing social club that volunteers their time in supporting the educational mission of MagiKids…
…2017, most of us were in the midst of playing a mix of modern, legacy, and commander. Since the inception of the format, two of us have had children and…
…in limited, you know they’re powerful and can get out of hand really fast. The buy in for these are low and they see a lot of normal Commander play…
…are made of 60 cards, including an Oathbreaker and a Signature Spell. You can fine out more by checking out the quick rules, the comp rules, and the homepage. What…
…[] and Windfall [] have been discussed since Narset was first spoiled with War of the Spark. The idea of dropping her and then casting Windfall to destroy the hands…
…[], and you can make the normally unwieldy Ob-Nixilis break more than just Oaths! Davriel, Rogue Shadowmage [] and Delirium Skeins [] “Look MA! No Hands!” Everyone out there complains…
…them attacking the turn they are created, and you most likely won’t get another turn if you get a battlefield full of servos. Attacking with 40 1/1s isn’t the way…
…refers to your commander, it instead refers to your Oathbreaker. The above “comp rules” were codified by Bryan Spellman from the original rules at Weirdcards. Check out the Origin Story…
…haste! They must attack themselves with Avatar (because of Evil Presents []), and they must attack with their other creatures (so they can’t block). This means they’ll take 16 from…