…my advice for anyone wanting to build a community is SHOW THEM! Show them the fun they can have. Be yourself, enjoy what you enjoy, and let those around you…
…thus: Weirdcards are the PEOPLE that do the “care and feeding” of MagiKids. Weirdcards is an inward-facing social club that volunteers their time in supporting the educational mission of MagiKids…
…The creatures your opponent’s still control that are alive because you only killed their walkers, creatures that can still kill your walker or kill you with your pitiful 20 life….
…artifacts for free, then you would go with the Directive. If you really just need a handful of key artifacts, then you may prefer Whir. Of course, you can always…
…them attacking the turn they are created, and you most likely won’t get another turn if you get a battlefield full of servos. Attacking with 40 1/1s isn’t the way…
…Why? Are you going to sleeve up one of these Deadly Duos? Share your decklist with me in the comments. Roll safe. And remember, break oaths and not your bank!…
…Don’t hesitate to talk about the banned list in the forums. Keep making Magic happen, The Oathbreaker Rules Committee **You may want to consider reading the Ban Philosophy as well….
…are made of 60 cards, including an Oathbreaker and a Signature Spell. You can fine out more by checking out the quick rules, the comp rules, and the homepage. What…
…now. That’s ok, don’t feel guilty. Survive The Early Turns The format is fast. At least, its faster than Commander. The reason for this is because the rules incentivize strategies…
…you can only cast your Signature Spell if your Oathbreaker is out on the battlefield and it must return to the command zone upon resolving. Your deck is made up…