…the attack multiple players option and without the limited range of influence option. See rule 806. 906.3. Each deck has a Planeswalker designated as its “Oathbreaker”. This designation is not…
…It was fun to put together. Let me know if you build it and what improvements you’d make on it. Have fun, Play on, and Be kind to one another….
…It helps with threat assessment and can lead to some interesting table talk. Please, expect to be hated on if you are the one running the scariest combination. For example,…
…multiplayer, and the plan to go all in on cheating one or two big bodies into play is usually not going to kill three people at once. The other concern…
…What’s even better is that they play well together! You can take any one of these and have fun with your playgroup, or you can build all 5 and take…
…a deck with me, add me on Twitter and DM me your idea for a pair. All you need is a webcam, a mic, and passion (or at least a…
…Growth Deck Construction The major pillars of a good deck: ramp, card draw, disruption, recursion, and offense. Ramp is when you have access to more mana than you would normally…
…not unbanning Gifts Ungiven [], the committee is equally split on Intuition []. For now Intuition [] remains legal, and is not something we plan on testing in the near…
…scope of silver borders and unsets, and onto what cards we feel may be problem children. As such, we’d like to be open and communicative with what cards we’re currently…
…[]. An iconic combo-in-a-can Sorcery from several formats, Scapeshift [] lets us do all sorts of fun things. It can find Dark Depths [] and Thespians Stage [] to create…