…of the Multiverse to something more akin to a legendary creature. In game, they often were flash-in-the-pan cards. They resolved and were almost always dealt with by the opponent(s) in…
…thus: Weirdcards are the PEOPLE that do the “care and feeding” of MagiKids. Weirdcards is an inward-facing social club that volunteers their time in supporting the educational mission of MagiKids…
…in limited, you know they’re powerful and can get out of hand really fast. The buy in for these are low and they see a lot of normal Commander play…
…your command zone. Speaking of counter spells; I wouldn’t recommend putting a counter spell in your command zone in most cases. The commander tax will make the spell inefficient to…
…are not. None of your friends can complain about you going “infinite.” After 10 games I didn’t once need an infinite loop. If you are going to play this Saheeli/Thoughtcast…
…Why? Are you going to sleeve up one of these Deadly Duos? Share your decklist with me in the comments. Roll safe. And remember, break oaths and not your bank!…
…Dimir, you’ll be taking one of the Tezzerets or Ashioks. You get your choice of mill or artifacts. 178 Planeswalkers feels limiting. Even so, there are enough Planeswalkers in general…
…in your library). You may only cast the Signature Spell of the Oathbreaker currently on the battlefield and under your control. How does Companion]}** work in Oathbreaker? It doesn’t, but…
…2017, most of us were in the midst of playing a mix of modern, legacy, and commander. Since the inception of the format, two of us have had children and…
…not a lot of protection built into the deck. If you expect high levels of instant speed interaction, then cards like Flusterstorm [], Defense Grid [], or Teferi, Mage of…