…After a month or so, we had the structure of the format done and introduced it to the rest of the Weirdcards team. They helped us extensively playtest the format….
…thus: Weirdcards are the PEOPLE that do the “care and feeding” of MagiKids. Weirdcards is an inward-facing social club that volunteers their time in supporting the educational mission of MagiKids…
…the presence of spell in the command zone and the speed of the format. In Commander, games often last long enough for the Sol Ring advantage to be overcome. We…
…in limited, you know they’re powerful and can get out of hand really fast. The buy in for these are low and they see a lot of normal Commander play…
…card includes the casting cost of both sides of the card. The “command zone tax” is calculated based on the number of times the card has been cast. It doesn’t…
…puts their Oathbreaker and Signature Spell from their deck face up into the command zone. Then each player shuffles the remaining 58 cards of their deck so that the cards…
…in the community. There are answers to this card available, but the consistency of the deck is very high. These two results pushed the committee to keep Tooth and Nail…
…the Dreadhorde [] Unlike other pairings, this combination doesn’t outright win the game. Rather, Sorin, Vengeful Bloodlord []’s static abiltity mitigates the drawback for arguably one of the most powerful…
…to pay the commander tax, due to the way the cards were designed. To understand this better, check out the faq. Affinity Affinity for artifacts is considered one of the…
…the list: Final Thoughts I want to note that I purposely left out some of the finer points of the deck, like the mini-proliferate theme, and the lack of creatures,…