…After a month or so, we had the structure of the format done and introduced it to the rest of the Weirdcards team. They helped us extensively playtest the format….
…thus: Weirdcards are the PEOPLE that do the “care and feeding” of MagiKids. Weirdcards is an inward-facing social club that volunteers their time in supporting the educational mission of MagiKids…
…the presence of spell in the command zone and the speed of the format. In Commander, games often last long enough for the Sol Ring advantage to be overcome. We…
…friends. Use MTG finance to play the game cheaper and grow the community! That said, there are definitely people who will look to sell into the hype which, from an…
…but currently it remains legal. The Elderspell [] In internal play testing, playing around the elderspell [] in the Command Zone was relatively easy. Most of the rules committee members…
…now. That’s ok, don’t feel guilty. Survive The Early Turns The format is fast. At least, its faster than Commander. The reason for this is because the rules incentivize strategies…
…the Dreadhorde [] Unlike other pairings, this combination doesn’t outright win the game. Rather, Sorin, Vengeful Bloodlord []’s static abiltity mitigates the drawback for arguably one of the most powerful…
…are made of 60 cards, including an Oathbreaker and a Signature Spell. You can fine out more by checking out the quick rules, the comp rules, and the homepage. What…
…puts their Oathbreaker and Signature Spell from their deck face up into the command zone. Then each player shuffles the remaining 58 cards of their deck so that the cards…
…to pay the commander tax, due to the way the cards were designed. To understand this better, check out the faq. Affinity Affinity for artifacts is considered one of the…