…my advice for anyone wanting to build a community is SHOW THEM! Show them the fun they can have. Be yourself, enjoy what you enjoy, and let those around you…
…thus: Weirdcards are the PEOPLE that do the “care and feeding” of MagiKids. Weirdcards is an inward-facing social club that volunteers their time in supporting the educational mission of MagiKids…
…The creatures your opponent’s still control that are alive because you only killed their walkers, creatures that can still kill your walker or kill you with your pitiful 20 life….
…artifacts for free, then you would go with the Directive. If you really just need a handful of key artifacts, then you may prefer Whir. Of course, you can always…
…them attacking the turn they are created, and you most likely won’t get another turn if you get a battlefield full of servos. Attacking with 40 1/1s isn’t the way…
…Why? Are you going to sleeve up one of these Deadly Duos? Share your decklist with me in the comments. Roll safe. And remember, break oaths and not your bank!…
…the presence of spell in the command zone and the speed of the format. In Commander, games often last long enough for the Sol Ring advantage to be overcome. We…
…pay 1UU and the command tax or you will exile a blue card from your hand and pay the command tax. The second time you cast the spell, it will…
…that are low-to-the-ground. I’ll show you what I mean. In order to cast your Signature Spell, you need to have your Planeswalker (Oathbreaker) on the battlefield, this means that lower…
…you can only cast your Signature Spell if your Oathbreaker is out on the battlefield and it must return to the command zone upon resolving. Your deck is made up…