…Ones you will only cast as needed Unwise Signature Spell choices. Repeatable Signature Spells Your Oathbreaker and Signature Spell can avoid the command zone tax if they benefit from an…
…advantage that your opponent’s might as well concede. Teferi, Time Raveler [] and Whir of Invention [] We’ve seen Teferi Mage of Zhalfir [] warp commander games with his ability…
…the Signature Spell must be within the color identity of your chosen Oatherbreaker. What is a Signature Spell? The Signature Spell is an instant or sorcery spell within your Oathbreaker’s…
…Always be mindful of the social contract between players and try to have your fun without salting the wounds of others. Oh, and remember that your Signature Spell is in…
…color identity of the Oathbreaker. This designation is an attribute of the card itself. The card retains this designation even when it changes zones. 906.4a The signature spell may only…
…instant or sorcery spell that also sits in the command zone. This is known as a Signature Spell. Pairing characters up with a spell opens up many game plans for…
…Whir of Invention [] are equally correct, and I suspect Whir might even be better than Recall, assuming you tweak some other cards to help generate UUU more consistently. There’s…
https://oathsandemblems.podbean.com/e/oaths-and-emblems-episode-6-m20-signature-spells/ In this episode, Pete and Nick talk about some of their new games with their oathbreaker decks. The episode mostly focuses on what signature spells you might be using…
…1x Cloud Key 1x Coat of Arms 1x Command Tower 1x Commander’s Sphere 1x Darksteel Citadel 1x Desolate Lighthouse 1x Elixir of Immortality 1x Etherium Sculptor 1x Everflowing Chalice 1x…
…article series. For each deck, we have selected a member of the Gatewatch, and used their respective “Triumph” spells from War of the Spark as the signature spell. Since you…