…Ones you will only cast as needed Unwise Signature Spell choices. Repeatable Signature Spells Your Oathbreaker and Signature Spell can avoid the command zone tax if they benefit from an…
…advantage that your opponent’s might as well concede. Teferi, Time Raveler [] and Whir of Invention [] We’ve seen Teferi Mage of Zhalfir [] warp commander games with his ability…
…the Signature Spell must be within the color identity of your chosen Oatherbreaker. What is a Signature Spell? The Signature Spell is an instant or sorcery spell within your Oathbreaker’s…
…Always be mindful of the social contract between players and try to have your fun without salting the wounds of others. Oh, and remember that your Signature Spell is in…
…color identity of the Oathbreaker. This designation is an attribute of the card itself. The card retains this designation even when it changes zones. 906.4a The signature spell may only…
…Whir of Invention [] are equally correct, and I suspect Whir might even be better than Recall, assuming you tweak some other cards to help generate UUU more consistently. There’s…
…instant or sorcery spell that also sits in the command zone. This is known as a Signature Spell. Pairing characters up with a spell opens up many game plans for…
…to stay. There is a simple way to help your friends get started: build your own Battlebox. A Battlebox is a collection of decks, pre-assembled for a specific format, that…
https://oathsandemblems.podbean.com/e/oaths-and-emblems-episode-6-m20-signature-spells/ In this episode, Pete and Nick talk about some of their new games with their oathbreaker decks. The episode mostly focuses on what signature spells you might be using…
…Stone 1x Mirrorworks 1x Mishra’s Bauble 1x Mishra’s Self-Replicator 1x Mountain 1x Mox Amber 1x Mox Opal 1x Pithing Needle 1x Prototype Portal 1x Relic of Progenitus 1x Saheeli, Sublime…