…of the Multiverse to something more akin to a legendary creature. In game, they often were flash-in-the-pan cards. They resolved and were almost always dealt with by the opponent(s) in…
…thus: Weirdcards are the PEOPLE that do the “care and feeding” of MagiKids. Weirdcards is an inward-facing social club that volunteers their time in supporting the educational mission of MagiKids…
…2017, most of us were in the midst of playing a mix of modern, legacy, and commander. Since the inception of the format, two of us have had children and…
…in limited, you know they’re powerful and can get out of hand really fast. The buy in for these are low and they see a lot of normal Commander play…
…none are expected to warp the format from within the deck. The takeaway: Companion will not function in Oathbreaker. The rules do not allow it, the companions being released would…
…puts their Oathbreaker and Signature Spell from their deck face up into the command zone. Then each player shuffles the remaining 58 cards of their deck so that the cards…
…the list: Final Thoughts I want to note that I purposely left out some of the finer points of the deck, like the mini-proliferate theme, and the lack of creatures,…
…haste! They must attack themselves with Avatar (because of Evil Presents []), and they must attack with their other creatures (so they can’t block). This means they’ll take 16 from…
…card includes the casting cost of both sides of the card. The “command zone tax” is calculated based on the number of times the card has been cast. It doesn’t…
…Offense: The big offense of this deck lies in the auras, which buff the deck and enhance our creatures. There are also several cards like Tuvasa, the Sunlit [], Aura…