…But since all of our ridiculous dreams have already come true, why not? Why not. Bryan: “Why Not?” indeed. We know that readers of internet articles are notorious for skimming…
…of the Multiverse to something more akin to a legendary creature. In game, they often were flash-in-the-pan cards. They resolved and were almost always dealt with by the opponent(s) in…
…2 to win, anyway!). I speak with experience when I say this is your main win condition. We will end up with an armada of servos, but can’t count on…
…self-exile a non-issue, to start. If you can get enough looting or self-mill going with this card, it does not seem unrealistic to take 3 turns in a row. With…
…important to note that inherent in their design, these three Chandra’s synergize directly with each other. They belong in each other’s 58. They are well designed to curve into each…
…[], and do it again. And again, and again, until you drop Aetherflux Reservoir [], cast a couple more spells and defeat the table with your storm count. Alternatively, win…
…the Signature Spell must be within the color identity of your chosen Oatherbreaker. What is a Signature Spell? The Signature Spell is an instant or sorcery spell within your Oathbreaker’s…
…with command zone tax, we can utilize this as a massive game ending push of mana into comet storm, into our dragon’s firebreathing, or into Mogg Infestation. This is certainly…
…using those lands in our graveyard. This ability has great synergy with the first. It just happens to work well with some of the other cards in our deck. This…
…target opponent or Planeswalker each time a spell is cast or copied. Your opponents are now fried like an Izzet Electromancer experimenting with a lightning rod. Assuming no interaction, Ral,…