…of the Multiverse to something more akin to a legendary creature. In game, they often were flash-in-the-pan cards. They resolved and were almost always dealt with by the opponent(s) in…
…thus: Weirdcards are the PEOPLE that do the “care and feeding” of MagiKids. Weirdcards is an inward-facing social club that volunteers their time in supporting the educational mission of MagiKids…
…a standard sideboard rare in one of the most successful sets released in recent time. I want to repeat, at the time of the writing of this article, it’s only…
…the presence of spell in the command zone and the speed of the format. In Commander, games often last long enough for the Sol Ring advantage to be overcome. We…
…the Dreadhorde [] Unlike other pairings, this combination doesn’t outright win the game. Rather, Sorin, Vengeful Bloodlord []’s static abiltity mitigates the drawback for arguably one of the most powerful…
…specifically the mechanic of Companion. Wizards realized the implications of this mechanic in formats outside of their control and gave the Commander rules committee advance notice. We however, did not…
…a real. In multiplayer formats, like Oathbreaker the versatility and inherent politics of the format make the downside of the card almost non-existent. The equity of being able to answer…
…to pay the commander tax, due to the way the cards were designed. To understand this better, check out the faq. Affinity Affinity for artifacts is considered one of the…
…color of a card is based on the color in the mana cost of the spell or any other color indicators on the card. For example Bearer of Silence []…
…banned in this format, since they cannot sit in the Command Zone. Because of the Signature Spell, some instants and sorceries are too powerful to be allowed access to the…