…refers to your commander, it instead refers to your Oathbreaker. The above “comp rules” were codified by Bryan Spellman from the original rules at Weirdcards. Check out the Origin Story…
…Offense: The big offense of this deck lies in the auras, which buff the deck and enhance our creatures. There are also several cards like Tuvasa, the Sunlit [], Aura…
…none are expected to warp the format from within the deck. The takeaway: Companion will not function in Oathbreaker. The rules do not allow it, the companions being released would…
…flavor, only two rares, and are budget friendly. You can play them just as they are, but they have room to customize and grow as your Oathbreaker experience continues. Without…
…{B}. Take note that you will have this in your Command Zone each time after you cast it! The more frequently you can fire this off, the more explosive your…
…combo is exposed Include a win condition Lower Your Curve: Oathbreaker is designed for faster gameplay. The 20 life and 60 cards force the issue. In you are coming from…
…they are casting. Do note that the token copy isn’t your Oathbreaker, so it does not let you cast your signature spell! Second, he pressures all opponents at the same…
…to pay for Thespians Stage [], copying Dark Depths []. After losing the original to the legend rule, the copy with zero ice counters is sacrificed to create the infamous…
If you’re just here for a quick glance and don’t care beyond that, tl;dr: No new bans or unbans, but please sound off openly with your feedback. If you care…
…can be your Signature Spell. Second, you can’t play the land side from your Command Zone. “If a Signature Spell would somehow go anywhere but the Command Zone or the…