…owned much of my attention and favor from Innistrad on. More recently, I expanded back a bit into the competitive formats, but Commander and Oathbreaker still take up most of…
…minions worth commanding. While not as game ending as other combinations, by the time you resolve Command the Dreadhorde [], you should be so far ahead on board and card…
…Standard or other 60 card One-on-One formats, you’re gonna have to learn politics. I have played Oathbreaker in Multiplayer settings as well as One-on-One, and both ways feel pretty good….
…you are perfectly welcome to play cards with Companion in your deck (where the deck building restrictions don’t apply). Companion works in Commander, why not Oathbreaker? Oathbreaker has a different…
…paired with other artifact payoffs like Sai Master Thopterist [] you may never spend mana on the command zone tax for this spell. Improvise Improvise is the “fixed” version of…
…rules committee did not want to unban all of these cards at once as this could unbalance the format too much too quickly. We wanted to pick the one card…
…are not. None of your friends can complain about you going “infinite.” After 10 games I didn’t once need an infinite loop. If you are going to play this Saheeli/Thoughtcast…
…loosely), we have a discussion on how we view the card in question according to our philosophy. Finally, we vote! This is why it’s important to have a varied group…
…Doubling Season [] Pro: Everyone KNOWS how powerful this card is with Planeswalkers. Walkers having a Doubling Season test during preview season is a testament to how strong this card…
…specifically the mechanic of Companion. Wizards realized the implications of this mechanic in formats outside of their control and gave the Commander rules committee advance notice. We however, did not…