…play until freshman year of high school. In the beginning, I tried competitive formats like standard, but around the time of original Innistrad I transitioned to mostly playing Commander. Commander…
…are made of 60 cards, including an Oathbreaker and a Signature Spell. You can fine out more by checking out the quick rules, the comp rules, and the homepage. What…
…advantage that your opponent’s might as well concede. Teferi, Time Raveler [] and Whir of Invention [] We’ve seen Teferi Mage of Zhalfir [] warp commander games with his ability…
…cards caused an equal amount of debate amongst the Oathbreaker Rules Committee as it did for the Commander Rules Committee. At the end of that debate, this is where we…
…[] The rules committee wanted to play test this card more, but with all of the new cards from War of the Spark, we have not been able to give…
When London comes to all the other formats, it will be coming to Oathbreaker as well. Starting in July, you will be able to mulligan London-style! Remember that multiplayer formats…
…combo pieces should probably not be in your command zone. This is particularly true if your Signature Spell has a combo with your Oathbreaker. For example, Narset Parter of Veils…
…command zone. In this format, I can use my copy of Karakas [], since your Commander is a Planeswalker! Those of you coming from EDH should keep in mind that…
…refers to your commander, it instead refers to your Oathbreaker. The above “comp rules” were codified by Bryan Spellman from the original rules at Weirdcards. Check out the Origin Story…
…2017, most of us were in the midst of playing a mix of modern, legacy, and commander. Since the inception of the format, two of us have had children and…