…Offense: The big offense of this deck lies in the auras, which buff the deck and enhance our creatures. There are also several cards like Tuvasa, the Sunlit [], Aura…
…are these other abilities? The above mentioned companion creatures are the only ones currently available to us, and while they all have cool and exciting abilities beyond their namesake mechanic,…
…puts their Oathbreaker and Signature Spell from their deck face up into the command zone. Then each player shuffles the remaining 58 cards of their deck so that the cards…
…What’s even better is that they play well together! You can take any one of these and have fun with your playgroup, or you can build all 5 and take…
…with Nightmare Weaver over Dream Render, because he seemed more functional overall, however, both of them are mostly there to set the colors for the deck. Any additional milling they…
…It helps with threat assessment and can lead to some interesting table talk. Please, expect to be hated on if you are the one running the scariest combination. For example,…
…that you don’t dredge away any Eldrazi and reset your library, as that will force you to recast Scapeshift [] to get your lands back. As you can see, the…
…to the normal costs, so you can oftentimes cast this as soon as you cast your Oathbreaker. Great flexible removal that draws you cards and can buff your creatures. …
If you’re just here for a quick glance and don’t care beyond that, tl;dr: No new bans or unbans, but please sound off openly with your feedback. If you care…
…can be your Signature Spell. Second, you can’t play the land side from your Command Zone. “If a Signature Spell would somehow go anywhere but the Command Zone or the…