…Growth Deck Construction The major pillars of a good deck: ramp, card draw, disruption, recursion, and offense. Ramp is when you have access to more mana than you would normally…
…puts their Oathbreaker and Signature Spell from their deck face up into the command zone. Then each player shuffles the remaining 58 cards of their deck so that the cards…
…are these other abilities? The above mentioned companion creatures are the only ones currently available to us, and while they all have cool and exciting abilities beyond their namesake mechanic,…
…flavor, only two rares, and are budget friendly. You can play them just as they are, but they have room to customize and grow as your Oathbreaker experience continues. Without…
…of the Bridge [], and Tezzeret the Schemer []. Take a look at them. The Tezzeret’s don’t fit into the High Tide [] theme that I’m going with. I went…
…It helps with threat assessment and can lead to some interesting table talk. Please, expect to be hated on if you are the one running the scariest combination. For example,…
…to Garruk’s ability to untap these two spectacular lands. After these hit the table, the game is going to feel like you’re playing stompy with the banned Primeval Titan []…
…flexibility packed in. It leaves the Oathbreaker on the battlefield so they are stuck until they kill the Fence, and blocks to save your Oathbreaker or attacks a third Oathbreaker…
…When you cast the card, you choose which part you are casting. If you cast the creature, the card goes on the stack as a creature spell. It can be…
If you’re just here for a quick glance and don’t care beyond that, tl;dr: No new bans or unbans, but please sound off openly with your feedback. If you care…