…play until freshman year of high school. In the beginning, I tried competitive formats like standard, but around the time of original Innistrad I transitioned to mostly playing Commander. Commander…
…mentioned by the Commander Rules Committee in their ban announcement. Those against the ban mentioned that games go much faster in Oathbreaker, that many under-costed mana rocks (such as sol…
…a win. Affinity reduces the casting cost of Thoughtcast, which means it helps counteract the command zone tax. With enough artifacts in play, our Signature Spell will cost a single…
…cards caused an equal amount of debate amongst the Oathbreaker Rules Committee as it did for the Commander Rules Committee. At the end of that debate, this is where we…
…are made of 60 cards, including an Oathbreaker and a Signature Spell. You can fine out more by checking out the quick rules, the comp rules, and the homepage. What…
…command zone seems pretty harsh). Oathbreaker found a way to allow us to have multiple cards in the command zone and to draw on my love for Commander. In Oathbreaker…
…combo pieces should probably not be in your command zone. This is particularly true if your Signature Spell has a combo with your Oathbreaker. For example, Narset Parter of Veils…
You may want to consider reading the Ban Philosophy as well. Who are we? The Oathbreaker rules committee is currently made of six players with a wide range of playstyles…
…want to help kids learn Magic? Jason: I should say that each of those members have come in for totally different, individual reasons. We’ve even had people actually say, “what…
…refers to your commander, it instead refers to your Oathbreaker. The above “comp rules” were codified by Bryan Spellman from the original rules at Weirdcards. Check out the Origin Story…