…play until freshman year of high school. In the beginning, I tried competitive formats like standard, but around the time of original Innistrad I transitioned to mostly playing Commander. Commander…
…[] The rules committee wanted to play test this card more, but with all of the new cards from War of the Spark, we have not been able to give…
…[]//Nissas Triumph []. This is for one specific reason: With a Nissa Planeswalker in play, Nissa’s Triumph can search for 3 lands of any type, and not just basic forests!…
…cards caused an equal amount of debate amongst the Oathbreaker Rules Committee as it did for the Commander Rules Committee. At the end of that debate, this is where we…
…are made of 60 cards, including an Oathbreaker and a Signature Spell. You can fine out more by checking out the quick rules, the comp rules, and the homepage. What…
…command zone seems pretty harsh). Oathbreaker found a way to allow us to have multiple cards in the command zone and to draw on my love for Commander. In Oathbreaker…
…minions worth commanding. While not as game ending as other combinations, by the time you resolve Command the Dreadhorde [], you should be so far ahead on board and card…
You may want to consider reading the Ban Philosophy as well. Who are we? The Oathbreaker rules committee is currently made of six players with a wide range of playstyles…
…want to help kids learn Magic? Jason: I should say that each of those members have come in for totally different, individual reasons. We’ve even had people actually say, “what…
…refers to your commander, it instead refers to your Oathbreaker. The above “comp rules” were codified by Bryan Spellman from the original rules at Weirdcards. Check out the Origin Story…