…power down the signature spell to help you fly under the radar and escape getting killed off quickly by your opponents working together to get you out of the way….
…thus: Weirdcards are the PEOPLE that do the “care and feeding” of MagiKids. Weirdcards is an inward-facing social club that volunteers their time in supporting the educational mission of MagiKids…
…artifacts for free, then you would go with the Directive. If you really just need a handful of key artifacts, then you may prefer Whir. Of course, you can always…
…The creatures your opponent’s still control that are alive because you only killed their walkers, creatures that can still kill your walker or kill you with your pitiful 20 life….
…your opponents? Well, MOVE OVER ELDERSPELL, BACK UP WINDFALL. There’s some new jerks in town! These are Devastating Duos. Each of these Planeswalker and Signature Spell pairs are guaranteed to…
…them attacking the turn they are created, and you most likely won’t get another turn if you get a battlefield full of servos. Attacking with 40 1/1s isn’t the way…
…the list: Final Thoughts I want to note that I purposely left out some of the finer points of the deck, like the mini-proliferate theme, and the lack of creatures,…
…are made of 60 cards, including an Oathbreaker and a Signature Spell. You can fine out more by checking out the quick rules, the comp rules, and the homepage. What…
…can only play your Signature Spell when your Oathbreaker is on the field, and each of the Triumphs rewards you for having their namesake planeswalker on the field, you’ll always…
…seem simple. What they lack in cunning, they make up for in overwhelming numbers. Both of these spells are efficient at making you an army of 1/1 Elemental tokens. The…