…of the Multiverse to something more akin to a legendary creature. In game, they often were flash-in-the-pan cards. They resolved and were almost always dealt with by the opponent(s) in…
…thus: Weirdcards are the PEOPLE that do the “care and feeding” of MagiKids. Weirdcards is an inward-facing social club that volunteers their time in supporting the educational mission of MagiKids…
…2017, most of us were in the midst of playing a mix of modern, legacy, and commander. Since the inception of the format, two of us have had children and…
…and win anyway, check out Medina’s list. Are any of these cards your Signature Spell? Are there any similar ones I missed? Let me know in the comments below. …
…in limited, you know they’re powerful and can get out of hand really fast. The buy in for these are low and they see a lot of normal Commander play…
…specifically the mechanic of Companion. Wizards realized the implications of this mechanic in formats outside of their control and gave the Commander rules committee advance notice. We however, did not…
…the Signature Spell must be within the color identity of your chosen Oatherbreaker. What is a Signature Spell? The Signature Spell is an instant or sorcery spell within your Oathbreaker’s…
…2 to win, anyway!). I speak with experience when I say this is your main win condition. We will end up with an armada of servos, but can’t count on…
…haste! They must attack themselves with Avatar (because of Evil Presents []), and they must attack with their other creatures (so they can’t block). This means they’ll take 16 from…
…make your opponents throw their hands in the air in frustration and start shuffling up for next game! Ob-Nixilis, the Hate Twisted [] and Dark Deal [] Ob Nixilis, the…
