…how to build the deck, how it plays, and some reasonable upgrades for the deck. The first deck we’re going to look at is Estrid, The Masked [] and Open…
…What’s even better is that they play well together! You can take any one of these and have fun with your playgroup, or you can build all 5 and take…
…in the community. There are answers to this card available, but the consistency of the deck is very high. These two results pushed the committee to keep Tooth and Nail…
…are these other abilities? The above mentioned companion creatures are the only ones currently available to us, and while they all have cool and exciting abilities beyond their namesake mechanic,…
…with Nightmare Weaver over Dream Render, because he seemed more functional overall, however, both of them are mostly there to set the colors for the deck. Any additional milling they…
…you before you even get started. Have a way to interact with opposing Oathbreakers: Are Planeswalkers tougher to deal with than legendary creatures? I say yes! There are far…
…to the normal costs, so you can oftentimes cast this as soon as you cast your Oathbreaker. Great flexible removal that draws you cards and can buff your creatures. …
…that you don’t dredge away any Eldrazi and reset your library, as that will force you to recast Scapeshift [] to get your lands back. As you can see, the…
If you’re just here for a quick glance and don’t care beyond that, tl;dr: No new bans or unbans, but please sound off openly with your feedback. If you care…
…can be your Signature Spell. Second, you can’t play the land side from your Command Zone. “If a Signature Spell would somehow go anywhere but the Command Zone or the…


