…of the Multiverse to something more akin to a legendary creature. In game, they often were flash-in-the-pan cards. They resolved and were almost always dealt with by the opponent(s) in…
…thus: Weirdcards are the PEOPLE that do the “care and feeding” of MagiKids. Weirdcards is an inward-facing social club that volunteers their time in supporting the educational mission of MagiKids…
…find a way to paint a target on your head and win anyway, check out Medina’s list. Are any of these cards your Signature Spell? Are there any similar ones…
…in limited, you know they’re powerful and can get out of hand really fast. The buy in for these are low and they see a lot of normal Commander play…
…are distinct cards you should consider! Since we have three Chandra’s, I’ve chosen three low-priced cards that you should pick-up for each Chandra-build. Chandra Acolyte of Flame [] *Wink* Chandra…
…them attacking the turn they are created, and you most likely won’t get another turn if you get a battlefield full of servos. Attacking with 40 1/1s isn’t the way…
…Why? Are you going to sleeve up one of these Deadly Duos? Share your decklist with me in the comments. Roll safe. And remember, break oaths and not your bank!…
…are made of 60 cards, including an Oathbreaker and a Signature Spell. You can fine out more by checking out the quick rules, the comp rules, and the homepage. What…
…the list: Final Thoughts I want to note that I purposely left out some of the finer points of the deck, like the mini-proliferate theme, and the lack of creatures,…
…planeswalkers. Planeswalkers can give you incremental value while threatening the other players at the table. These particular walkers also synergize well the rest of the deck. Chandra, Acolyte of Flame…
