…of the Multiverse to something more akin to a legendary creature. In game, they often were flash-in-the-pan cards. They resolved and were almost always dealt with by the opponent(s) in…
…thus: Weirdcards are the PEOPLE that do the “care and feeding” of MagiKids. Weirdcards is an inward-facing social club that volunteers their time in supporting the educational mission of MagiKids…
…find a way to paint a target on your head and win anyway, check out Medina’s list. Are any of these cards your Signature Spell? Are there any similar ones…
…in limited, you know they’re powerful and can get out of hand really fast. The buy in for these are low and they see a lot of normal Commander play…
…them attacking the turn they are created, and you most likely won’t get another turn if you get a battlefield full of servos. Attacking with 40 1/1s isn’t the way…
…Why? Are you going to sleeve up one of these Deadly Duos? Share your decklist with me in the comments. Roll safe. And remember, break oaths and not your bank!…
…are made of 60 cards, including an Oathbreaker and a Signature Spell. You can fine out more by checking out the quick rules, the comp rules, and the homepage. What…
…the list: Final Thoughts I want to note that I purposely left out some of the finer points of the deck, like the mini-proliferate theme, and the lack of creatures,…
…seem simple. What they lack in cunning, they make up for in overwhelming numbers. Both of these spells are efficient at making you an army of 1/1 Elemental tokens. The…
…can only play your Signature Spell when your Oathbreaker is on the field, and each of the Triumphs rewards you for having their namesake planeswalker on the field, you’ll always…
