…of being able to play a spell multiple times without actually capping the number of times you could cast the spell or having the mess of playsets in the Command…
…thus: Weirdcards are the PEOPLE that do the “care and feeding” of MagiKids. Weirdcards is an inward-facing social club that volunteers their time in supporting the educational mission of MagiKids…
…The creatures your opponent’s still control that are alive because you only killed their walkers, creatures that can still kill your walker or kill you with your pitiful 20 life….
…artifacts for free, then you would go with the Directive. If you really just need a handful of key artifacts, then you may prefer Whir. Of course, you can always…
…Why? Are you going to sleeve up one of these Deadly Duos? Share your decklist with me in the comments. Roll safe. And remember, break oaths and not your bank!…
…them attacking the turn they are created, and you most likely won’t get another turn if you get a battlefield full of servos. Attacking with 40 1/1s isn’t the way…
…the list: Final Thoughts I want to note that I purposely left out some of the finer points of the deck, like the mini-proliferate theme, and the lack of creatures,…
…seem simple. What they lack in cunning, they make up for in overwhelming numbers. Both of these spells are efficient at making you an army of 1/1 Elemental tokens. The…
…can only play your Signature Spell when your Oathbreaker is on the field, and each of the Triumphs rewards you for having their namesake planeswalker on the field, you’ll always…
…2017, most of us were in the midst of playing a mix of modern, legacy, and commander. Since the inception of the format, two of us have had children and…