…ability is fantastic with fetch lands as we can crack them the turn we play them and put them back on the battlefield. Cracking two fetches every turn is enough…
…Growth Deck Construction The major pillars of a good deck: ramp, card draw, disruption, recursion, and offense. Ramp is when you have access to more mana than you would normally…
…are these other abilities? The above mentioned companion creatures are the only ones currently available to us, and while they all have cool and exciting abilities beyond their namesake mechanic,…
…flavor, only two rares, and are budget friendly. You can play them just as they are, but they have room to customize and grow as your Oathbreaker experience continues. Without…
…of the Bridge [], and Tezzeret the Schemer []. Take a look at them. The Tezzeret’s don’t fit into the High Tide [] theme that I’m going with. I went…
…combo is exposed Include a win condition Lower Your Curve: Oathbreaker is designed for faster gameplay. The 20 life and 60 cards force the issue. In you are coming from…
…to Garruk’s ability to untap these two spectacular lands. After these hit the table, the game is going to feel like you’re playing stompy with the banned Primeval Titan []…
…flexibility packed in. It leaves the Oathbreaker on the battlefield so they are stuck until they kill the Fence, and blocks to save your Oathbreaker or attacks a third Oathbreaker…
…When you cast the card, you choose which part you are casting. If you cast the creature, the card goes on the stack as a creature spell. It can be…
…an online tool to generate them if you need them. You may only sticker cards you own. -Attractions exist in a game zone, and therefore work as written. Next Update…