…to give your commander an extra loyalty and it’s a land that comes into play untapped! This card is exceedingly strong for some of the Oathbreakers with no uptick loyalty…
…some commonalities. I stuck with lower casting costs, low land counts, and aggressive setups. Most decks will probably want to run between 21 and 23 lands, like standard decks, but…
…well with any of the effects that let us play an extra land. Sakura Tribe elder []: This will enable us to have an early blocker who can be sacrificed…
…a non-creature spell. Those servos can be used with Krark-Clan Ironworks [], Ashnod’s Altar [] and Phyrexian Altar [] for mana. They can be used with Skullclamp [] to draw…
…cards caused an equal amount of debate amongst the Oathbreaker Rules Committee as it did for the Commander Rules Committee. At the end of that debate, this is where we…
…Runaway Steam-kin [] Ramp, ramp, and more ramp! Runaway Steam-Kin is an efficient two mana beater that was previously described as the “red Goyf”. Runaway Steam-Kin is efficient in its…
…refers to your commander, it instead refers to your Oathbreaker. The above “comp rules” were codified by Bryan Spellman from the original rules at Weirdcards. Check out the Origin Story…
…that have abilities like Kozilek, the Great Distortion []. Also, keep in mind, the Eldrazi with Annihilator are problematic since they can sacrifice the Eldrazi to the Annihilator trigger. Phyrexian…
…the board with All is Dust and a few key fatties. The deck also has a few ways to combo out with some infinite mana shenanigans. In the video above,…
…It helps with threat assessment and can lead to some interesting table talk. Please, expect to be hated on if you are the one running the scariest combination. For example,…