…owned much of my attention and favor from Innistrad on. More recently, I expanded back a bit into the competitive formats, but Commander and Oathbreaker still take up most of…
…are made of 60 cards, including an Oathbreaker and a Signature Spell. You can fine out more by checking out the quick rules, the comp rules, and the homepage. What…
…rules committee did not want to unban all of these cards at once as this could unbalance the format too much too quickly. We wanted to pick the one card…
…[]//Nissas Triumph []. This is for one specific reason: With a Nissa Planeswalker in play, Nissa’s Triumph can search for 3 lands of any type, and not just basic forests!…
…cards caused an equal amount of debate amongst the Oathbreaker Rules Committee as it did for the Commander Rules Committee. At the end of that debate, this is where we…
…minions worth commanding. While not as game ending as other combinations, by the time you resolve Command the Dreadhorde [], you should be so far ahead on board and card…
…loosely), we have a discussion on how we view the card in question according to our philosophy. Finally, we vote! This is why it’s important to have a varied group…
…Standard or other 60 card One-on-One formats, you’re gonna have to learn politics. I have played Oathbreaker in Multiplayer settings as well as One-on-One, and both ways feel pretty good….
(For a shorter introduction, visit the Quick Rules.) If Magic The Gathering: Comprehensive Rules contained a section on “Oathbreaker”, it would look like this… 906.1. In the Oathbreaker variant, each…
…specifically the mechanic of Companion. Wizards realized the implications of this mechanic in formats outside of their control and gave the Commander rules committee advance notice. We however, did not…