…owned much of my attention and favor from Innistrad on. More recently, I expanded back a bit into the competitive formats, but Commander and Oathbreaker still take up most of…
…cards caused an equal amount of debate amongst the Oathbreaker Rules Committee as it did for the Commander Rules Committee. At the end of that debate, this is where we…
…Standard or other 60 card One-on-One formats, you’re gonna have to learn politics. I have played Oathbreaker in Multiplayer settings as well as One-on-One, and both ways feel pretty good….
…rules committee did not want to unban all of these cards at once as this could unbalance the format too much too quickly. We wanted to pick the one card…
…you are perfectly welcome to play cards with Companion in your deck (where the deck building restrictions don’t apply). Companion works in Commander, why not Oathbreaker? Oathbreaker has a different…
…loosely), we have a discussion on how we view the card in question according to our philosophy. Finally, we vote! This is why it’s important to have a varied group…
…minions worth commanding. While not as game ending as other combinations, by the time you resolve Command the Dreadhorde [], you should be so far ahead on board and card…
…paired with other artifact payoffs like Sai Master Thopterist [] you may never spend mana on the command zone tax for this spell. Improvise Improvise is the “fixed” version of…
(For a shorter introduction, visit the Quick Rules.) If Magic The Gathering: Comprehensive Rules contained a section on “Oathbreaker”, it would look like this… 906.1. In the Oathbreaker variant, each…
…specifically the mechanic of Companion. Wizards realized the implications of this mechanic in formats outside of their control and gave the Commander rules committee advance notice. We however, did not…