…ability is fantastic with fetch lands as we can crack them the turn we play them and put them back on the battlefield. Cracking two fetches every turn is enough…
…Growth Deck Construction The major pillars of a good deck: ramp, card draw, disruption, recursion, and offense. Ramp is when you have access to more mana than you would normally…
…none are expected to warp the format from within the deck. The takeaway: Companion will not function in Oathbreaker. The rules do not allow it, the companions being released would…
…flavor, only two rares, and are budget friendly. You can play them just as they are, but they have room to customize and grow as your Oathbreaker experience continues. Without…
…of the Bridge [], and Tezzeret the Schemer []. Take a look at them. The Tezzeret’s don’t fit into the High Tide [] theme that I’m going with. I went…
…It helps with threat assessment and can lead to some interesting table talk. Please, expect to be hated on if you are the one running the scariest combination. For example,…
…to Garruk’s ability to untap these two spectacular lands. After these hit the table, the game is going to feel like you’re playing stompy with the banned Primeval Titan []…
…flexibility packed in. It leaves the Oathbreaker on the battlefield so they are stuck until they kill the Fence, and blocks to save your Oathbreaker or attacks a third Oathbreaker…
…When you cast the card, you choose which part you are casting. If you cast the creature, the card goes on the stack as a creature spell. It can be…
…cards caused an equal amount of debate amongst the Oathbreaker Rules Committee as it did for the Commander Rules Committee. At the end of that debate, this is where we…