…play until freshman year of high school. In the beginning, I tried competitive formats like standard, but around the time of original Innistrad I transitioned to mostly playing Commander. Commander…
…are made of 60 cards, including an Oathbreaker and a Signature Spell. You can fine out more by checking out the quick rules, the comp rules, and the homepage. What…
…[] The rules committee wanted to play test this card more, but with all of the new cards from War of the Spark, we have not been able to give…
…advantage that your opponent’s might as well concede. Teferi, Time Raveler [] and Whir of Invention [] We’ve seen Teferi Mage of Zhalfir [] warp commander games with his ability…
…cards caused an equal amount of debate amongst the Oathbreaker Rules Committee as it did for the Commander Rules Committee. At the end of that debate, this is where we…
…combo pieces should probably not be in your command zone. This is particularly true if your Signature Spell has a combo with your Oathbreaker. For example, Narset Parter of Veils…
…2017, most of us were in the midst of playing a mix of modern, legacy, and commander. Since the inception of the format, two of us have had children and…
…command zone. In this format, I can use my copy of Karakas [], since your Commander is a Planeswalker! Those of you coming from EDH should keep in mind that…
(For a shorter introduction, visit the Quick Rules.) If Magic The Gathering: Comprehensive Rules contained a section on “Oathbreaker”, it would look like this… 906.1. In the Oathbreaker variant, each…
…specifically the mechanic of Companion. Wizards realized the implications of this mechanic in formats outside of their control and gave the Commander rules committee advance notice. We however, did not…