…play until freshman year of high school. In the beginning, I tried competitive formats like standard, but around the time of original Innistrad I transitioned to mostly playing Commander. Commander…
…rules committee did not want to unban all of these cards at once as this could unbalance the format too much too quickly. We wanted to pick the one card…
…cards caused an equal amount of debate amongst the Oathbreaker Rules Committee as it did for the Commander Rules Committee. At the end of that debate, this is where we…
…are made of 60 cards, including an Oathbreaker and a Signature Spell. You can fine out more by checking out the quick rules, the comp rules, and the homepage. What…
…command zone seems pretty harsh). Oathbreaker found a way to allow us to have multiple cards in the command zone and to draw on my love for Commander. In Oathbreaker…
You may want to consider reading the Ban Philosophy as well. Who are we? The Oathbreaker rules committee is currently made of six players with a wide range of playstyles…
(For a shorter introduction, visit the Quick Rules.) If Magic The Gathering: Comprehensive Rules contained a section on “Oathbreaker”, it would look like this… 906.1. In the Oathbreaker variant, each…
…combo pieces should probably not be in your command zone. This is particularly true if your Signature Spell has a combo with your Oathbreaker. For example, Narset Parter of Veils…
…specifically the mechanic of Companion. Wizards realized the implications of this mechanic in formats outside of their control and gave the Commander rules committee advance notice. We however, did not…
…want to help kids learn Magic? Jason: I should say that each of those members have come in for totally different, individual reasons. We’ve even had people actually say, “what…