…play until freshman year of high school. In the beginning, I tried competitive formats like standard, but around the time of original Innistrad I transitioned to mostly playing Commander. Commander…
…are made of 60 cards, including an Oathbreaker and a Signature Spell. You can fine out more by checking out the quick rules, the comp rules, and the homepage. What…
…cards caused an equal amount of debate amongst the Oathbreaker Rules Committee as it did for the Commander Rules Committee. At the end of that debate, this is where we…
…mentioned by the Commander Rules Committee in their ban announcement. Those against the ban mentioned that games go much faster in Oathbreaker, that many under-costed mana rocks (such as sol…
…command zone seems pretty harsh). Oathbreaker found a way to allow us to have multiple cards in the command zone and to draw on my love for Commander. In Oathbreaker…
When London comes to all the other formats, it will be coming to Oathbreaker as well. Starting in July, you will be able to mulligan London-style! Remember that multiplayer formats…
You may want to consider reading the Ban Philosophy as well. Who are we? The Oathbreaker rules committee is currently made of six players with a wide range of playstyles…
…refers to your commander, it instead refers to your Oathbreaker. The above “comp rules” were codified by Bryan Spellman from the original rules at Weirdcards. Check out the Origin Story…
…specifically the mechanic of Companion. Wizards realized the implications of this mechanic in formats outside of their control and gave the Commander rules committee advance notice. We however, did not…
…combo pieces should probably not be in your command zone. This is particularly true if your Signature Spell has a combo with your Oathbreaker. For example, Narset Parter of Veils…