…cards caused an equal amount of debate amongst the Oathbreaker Rules Committee as it did for the Commander Rules Committee. At the end of that debate, this is where we…
…flexibility packed in. It leaves the Oathbreaker on the battlefield so they are stuck until they kill the Fence, and blocks to save your Oathbreaker or attacks a third Oathbreaker…
…say “win the game”. Finally, an opposing Oathbreaker unlocks the Signature Spell, arguably the most powerful aspect of the format. Consider dedicating a few deck slots for opposing Planeswalkers. This…
…[] and though they leave the board in the same state – the resulting state of every other zone is entirely different and there is concern that where Sway provides…
…the board. So far, most of the testing has been in a casual setting where we added the Primordial to several prebuilt big mana decks. In that setting, the Sylvan…
…created by the WeirdCards Charitable Organization, and you can go to their website, Weirdcards.org, for more information on the rules of the format as a whole. Anyway, once I realized…
…sorcery. It can be countered or responded to. If it resolves, you follow the instructions of the spell and then put the Adventure into your exile zone instead of your…
…sources that produce more mana than they cost to cast. Limiting fast mana early in games is necessary given players have access to multiple spells in the command zone and…
…6:00 PM EST, Alex Kessler of the Masters of Modern Podcast takes over the stream on his Twitch, where Nikki will be starting their third block of streaming. They are…
…before they go off. We felt the need to playtest this more, but initial playtest games look promising. Professor Onyx []/Chain of Smog [] Strixhaven has given us another two…